Archers & Imperial Archers are the best defensive units in the early game aside from Wraiths. The Archers and Imperial Archers have the same stats, but Imperial units
can be trained at a lower resource cost for the price of some Sapphire. Archers have a decent amount of defense against all units and only cost 1 Food
per hour. However, they are not a good offensive unit. Archer Speed can be upgraded up to 40 times at the Obelisk of Power.
Requirements:
Lost Arts: Composite Bow
Building: Sentry House
Best At Defending Against: Infantry, Calvary
Requirements:
Lost Arts: Composite Bow
Building: Sentry House
Best At Defending Against: Infantry, Calvary
Unit | Type | Off/Def | Off. | Infantry Def. | Calvary Def. | Occult Units Def. | Bestiary Units Def. | Carrying Capacity | Food Cost Per Hour |
Archer | Infantry | Def | 10 | 20 | 20 | 18 | 18 | 10 | 1 |
Imperial Archer | Infantry | Def | 10 | 20 | 20 | 18 | 18 | 10 | 1 |
Unit | Type | Speed | Time | Building | Lost Arts | Gold | Iron | Food | Sapphire |
Archer | Bestiary | 180 mph | 3 min | Sentry House | Composite Bow | 75 | 30 | 15 | 0 |
Imperial Archer | Bestiary | 180 mph | 3 min | Sentry House | Composite Bow | 22 | 9 | 15 | 4 |
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